Last Man Standing
As promised in our Minigame Quality of Life poll, we’re introducing a new map to the Last Man Standing map pool: Wild Varrock.
In addition, the following Last Man Standing items have been added to the Collection Log:
Halos
Deadman Armour
Swift Blade
Guthixian Icon
Special Attack recolours
Victor’s Capes
Weapon paints and upgrade kits
Granite Ornament and Handle
Only untradeable items will be unlocked automatically if you owned them prior to this week’s update – the tradeable ones will only be checked off once you’ve purchased them from the Last Man Standing Reward Store.
We’ve also made the following changes:
Free-to-play worlds will no longer have the option to play Competitive LMS
The default Last Man Standing map has been renamed ‘Deserted Island’
Numerous textual fixes for Deserted Island
Added a new loot crate model and animation
Loot chests will no longer visually open unless you have a key, but their functionality remains the same
Lastly, we’ve implemented a new system that we hope will make Last Man Standing more enjoyable.
For each game of Last Man Standing that a player leaves before the match has finished, they’ll receive a strike. After three strikes, they’ll be banned from joining Competitive and High Stakes games until the next day. During the daily reset, two strikes will be removed from their account – so if they were banned on Monday, come Tuesday they’ll still have one strike left over.
If you’re at risk of a temporary ban, you’ll receive increasingly prominent warnings upon entering the lobbies.
No matter how high your strike count is, you’ll always be able to access Casual games of Last Man Standing.
Of course, we’ll be monitoring this new system closely and making tweaks as necessary to ensure that we’re reducing abusive behaviour with minimal impact on legitimate players.
We know you want more from LMS – and we want to do more with LMS! But before we can do that, we need to ensure that the games run smoothly, that the new map feels good to play, and that the impact of those abusing this minigame for profit is limited. As you can see, we’re making changes to try and resolve all three issues, so bear with us and remember that the best is yet to come!